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G’Audio Works and Craft spatial audio plugins recognized as IBC “What Caught My Eye” products. Here’s why.

News posted on 27th Sep 2017 8:31am by Sarah Redohl 4 Comments

  • editing
  • IBC 2017
  • spatial audio
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  • G'Audio Craft
  • G'Audio Works
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360 video simply isn’t enough to ‘wow’ a crowd anymore. Deeper immersion–whether by 3D video, 6DOFSlang for Six Degrees of Freedom. or spatial audio–is almost a requirement these days.

That’ what makes G’Audio‘s free spatial audio plugins one of IBC’s “What Caught My Eye” products (seriously, that’s a thing–not just my opinion).

G’Audio’s suite of plug-ins include G’Audio Works and G’Audio Craft , which allow a user to manually place and move a sound within ad 360 environment (with Works) and within a 3-dimensional 6DOFSlang for Six Degrees of Freedom. environment (Craft). The user can literally watch and re-watch their immersive experience, manually dragging sounds to follow the object in the scene throughout the video clip. This is better demonstrated in the video above.

“You can select each individual audio object, click, drag and drop on top of the video and follow the visual objects and record that movement,” said G’Audio Marketing Director Karly Choi. “That way, audio is attached to the visuals and when it’s played in VR, it going to be adjusted to the user’s view.”

Users can add an unlimited number of audio objects and the plugins render any combination of the following audio signals:

  • Mono tracks to represent sound coming from individual objects
  • Traditional 2.0 or 5.1 channel based tracks
  • Ambisonics to deliver sounds captured by 360° microphones

Users can also see and place sound from HMD view and via a 3D map that can help locate the elevation of objects.

After placing all sounds, users can export and share their spatial audio-enabled videos both to ambisonicPertaining to audio reproduction that captures the spatial acoustic qualities of recorded sound. platforms like YouTube and Facebook–albeit with less pin-pointed audio accuracy–or with G’Audio Sol, the company’s proprietary rendering SDK (with big news for creators coming out in the next few weeks!).

From a viewer perspective, the experiences are consumable via any headset or headphones.

G’Audio Works–which was actually announced at NAB in April–already has more than 200 users and is available as a plug-in for Pro Tools, with support for other software, like Adobe Premiere, in the near future.

G’Audio Craft–a 3D game engine plugin aimed for use with Unity (and similar) generated environments offering six degrees of freedom–is less than month old and is currently available to test out in beta.

Both plugins are available for free on G’Audio’s website.

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About Sarah Redohl

Sarah Redohl is an award-winning new media journalist focusing on mobile and 360 experiences. Her work has been featured on the Travel Channel and National Public Radio, among others. She has also been recognized as one of Folio: Magazine’s 15 Under 30 young professionals driving media’s next-gen innovation.

See all posts by Sarah Redohl

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