Nvidia VRWorks SDK
Nvidia’s VRWorks 360 video SDK became available for download on August 7 and supports both 360 mono and stereo workflows in real-time and post-production, including real-time and offline stitching from 4K camera rigs; GPU-accelerated video decode, calibration, stitching and encode; 360 projection onto cube-map and panorama; support for GPUDirect for Video for low latency video ingest and support for up to 32 video streams.
The Z Cam V1 Pro was used at Nvidia’s booth at SIGGRAPH to demo the VRWorks live 360 stereo video stitching.
“We’re excited to be the first 360 degree professional VR camera to bring live, stereo stitching to the market,” said Jason Zhang, Founder & Chairman of Z CAM. “With VRWorks, we make 360 degree video more accessible to both content creators and consumers alike. We will usher in a new era of never seen before VR experiences.”
Z Cam V1 Pro specs and details
- Weight: 2.38kg
- Housing material: Aluminum alloy full metal
- Power Consumption: Approximately 40W
- Number of Cameras: 8+1 (coordinated AE & AWB)
- Lens Specs: Premium 190 degree MFT fish eye, f/2.8~11
- Image Sensor: 4/3” Sony CMOS image sensor
- Video Format: MOV
- Stitched Output Resolution: 8K x 4K mono (30fps), 7K x 7K stereo (30fps)
- ISO: 100~3200, extended to 6400/12800
- Frame Rate Supported: Mono 8K 30fps or 4K 60fps, Stereo 7K 30fps or 4K 60fps
- Camera IO: Ethernet port (video streaming & control)
- Audio/Microphone Specs: 4 X Built in microphone MEMS
- Output compression: H.264 / H.265
- Storage: 9 x SD card slot, support up to 128 GB each.
- Power: DC 12V 3.8A, dual LEMO connectors supporting hot swap.