“VR is no longer just for games and films,” says Gen Summit 2017’s description of its VR panel.
We couldn’t agree more.
Asking ourselves how we can use virtual reality to explain, well, reality is an important question. How can journalists takeIndividual instance of a shot; a take = each time the camera is started and stopped. advantage of this new medium?
In a panel moderated by Immersive Shooter’s Editor-At-Large Robert Hernandez, four experts weigh in on the future of VR in journalism:
- Bin Gu, Founder & CEO, Yue Cheng Media
- Latoya Peterson, Deputy Editor, Digital Innovation for the Undefeated, ESPN
- Francesca Panetta, Executive Editor of VR, The Guardian
- Johnathan He, General Manager, Video and Technology, Tencent
Watch the panel from Global Editors Network’ Gen Summit 2017 in Vienna.